Debunking 3 iOS Development Myths

Let’s debunk some myths about iOS development:

Myth #1 – You need to code Objective-C

False – since 2014 you have an alternative: Swift. This language is open source under the Apache License 2.0 (since Swift 2.2) and even runs on Linux

Myth #2 – You need to be enrolled in the Apple Developer Program

False – To develop your app and test it on your own device you just need to have an Apple ID which You likely already have if you’ve ever purchased something in the iTunes or app store.

Side note: If you are looking forward to integrate Siri or Wallet or iCloud into your own app you’ll have to pay. Bummer 🙁

Myth #3 – You need to own a Mac (iMac, Mac Book, Mac Pro)

In theory yes, because you have to run XCode which is only available on Mac OS X. But wait: What if I run Mac OS X elsewhere? You can use a VMWare or Virtual Box as well or even build your own hackintosh.

 

 

My first iPhone App

After carrying around my iPhone 6 for two and a half years I finally wanted to know how to build an iOS app.

Getting started

I used this tutorial from apple and rolled with the punches:

Installing XCode

takes ages!  Download 4,6 GB 🙁

First issue: when accidentally making the wrong connection between a UI-Element and the ViewController (@IBOutlet instead of @IBAction) You have to remove the connection in the code _and_ in the storyboard via context menu.

First own app

After I was done with the tutorial I wrote an app I always wanted to write:

A music player app to make learning songs easy. Use case: You want to learn a solo from e.g. Metallica’s “Nothing else matters” and You want to play along the music.

Requirements so far:

Continue reading “My first iPhone App”