Features and Bugs
After showing the app around, I got a lot of input how to improve the concept Continue reading “My first iPhone App – Part 2”
The Adventures of Dash Daring in Code & Music & Business
After showing the app around, I got a lot of input how to improve the concept Continue reading “My first iPhone App – Part 2”
I’ve tried a component FDWaveformView. It uses CocoaPods, a dependecy management tool like Python’s pip or Rust’s cargo.
sudo gem install cocoapods
Let’s debunk some myths about iOS development:
False – since 2014 you have an alternative: Swift. This language is open source under the Apache License 2.0 (since Swift 2.2) and even runs on Linux
False – To develop your app and test it on your own device you just need to have an Apple ID which You likely already have if you’ve ever purchased something in the iTunes or app store.
Side note: If you are looking forward to integrate Siri or Wallet or iCloud into your own app you’ll have to pay. Bummer 🙁
In theory yes, because you have to run XCode which is only available on Mac OS X. But wait: What if I run Mac OS X elsewhere? You can use a VMWare or Virtual Box as well or even build your own hackintosh.
After carrying around my iPhone 6 for two and a half years I finally wanted to know how to build an iOS app.
I used this tutorial from apple and rolled with the punches:
takes ages! Download 4,6 GB 🙁
First issue: when accidentally making the wrong connection between a UI-Element and the ViewController (@IBOutlet instead of @IBAction) You have to remove the connection in the code _and_ in the storyboard via context menu.
After I was done with the tutorial I wrote an app I always wanted to write:
A music player app to make learning songs easy. Use case: You want to learn a solo from e.g. Metallica’s “Nothing else matters” and You want to play along the music.
Requirements so far: